1. Your description becomes a sprite prompt
The service adds the selected style and size intent plus instructions for one centered subject on a plain background. It does not replace your requested camera angle with a fixed view.
Single frame · free to try
Describe one game asset or upload a reference image to guide the subject. The browser downsizes the generated source, attempts to remove its plain background, and exports a PNG at your selected target size.
Try a preset:
Click or drag an image here (PNG / JPG, max 5 MB)
0/500
Downloads as a transparent PNG at your selected target size. The AI generates a clean source image first, then exports it with crisp nearest-neighbor scaling.
The service adds the selected style and size intent plus instructions for one centered subject on a plain background. It does not replace your requested camera angle with a fixed view.
A reference image is sent as a character reference to the generation model. This is guided generation, not a deterministic pixel-by-pixel conversion, so pose, clothing, colors, and small details can change.
The model returns a large square source. Browser code downsizes it to the selected 32, 64, 128, or 256px frame with image smoothing disabled.
A flood fill starts at the image edges and clears similar, connected pixels. The result is exported as PNG. Glow, soft shadows, detailed scenery, and subjects touching an edge can leave artifacts.
| Export | Useful starting point | Check at 100% |
|---|---|---|
| 32 × 32 | Tiny item, pickup, or simple enemy prototype | Silhouette and one or two identifying features |
| 64 × 64 | RPG or platformer character draft | Face, hands, weapon, outline, and ground contact |
| 128 × 128 | Larger enemy, portrait-like sprite, or UI asset | Edge cleanup and whether detail survives in-game scale |
| 256 × 256 | High-resolution draft for later manual editing | Whether it still reads as a sprite rather than an illustration |
Use a prompt with five visible decisions: subject, role, view, silhouette, and palette. For example:
Green slime enemy for a top-down dungeon, front three-quarter view, round silhouette with two short arms, three-color lime palette, no scenery, no text, readable at 64 pixels.
After generation, compare the output against those five decisions. If the silhouette is wrong, change the silhouette phrase instead of adding more style adjectives. If the result becomes painterly, simplify the material and lighting language. Generate a new variation rather than assuming the first result is representative.
Open the PNG in the free Sprite QA Lab to confirm its real dimensions and alpha channel. View it on the checkerboard, then export a frame if you are checking a larger sheet. No file is uploaded.